Combat Jokes / Recent Jokes

Time sensitive note: This joke pertains to the crash of a Chinese plane into a United States plane over International waters. China demanded an apology from us and stole technology from our plane when it was forced to make an emergency landing in Chinese lands. In a heroic dogfight, fought over international waters off the mainland China coast, a 60s era American-built Lockheed Electra propeller airliner with 24 US Navy passengers/observers aboard chewed up one of China's best state-of-the-art supersonic fighter aircraft. The Americans utilizing the infrequently seen combat tactic of straight and level flight, often accomplished by relying solely on auto pilot, engaged the unfortunate single seat combat jet and knocked it out of the air using only one of its four formidable rotating air mass propeller weapons system. After the action, the crew and passengers/observers dropped in on China's Hainan Island Resort for some much-deserved R&R as guests of the Chinese government. Reprinted more...

Things to Remember During a War
1. The only things more accurate than enemy fire is friendly fire.
2. Try to look unimportant, they may be low on ammo.
3. Teamwork is essential. It gives them more targets to shoot at.
4. No inspection-ready unit ever passed combat.
5. No combat-ready unit ever passed inspection.
6. Remember: your aircraft was made by the lowest bidder.
7. Never draw fire, it will irritate the rest of your formation.
8. Never share a cockpit with someone braver than you.
9. You are not Tom Cruise.
10. SAMs and AAA have the right-of-way.
11. If you aren't sure, the SAMs are pointed at you.
12. If hit, landing near the people that just shot you down is not a good idea.
13. Close only counts in horseshoes, nukes and proximity-fused missiles.
14. Smart bombs have bad days too.
15. The best defense is to stay out of range.
16. If you are short on everything but enemy, you are in combat.

Friendly fire - isn`t.
Recoilless rifles - aren`t.
Suppressive fires - won`t.
You are not Superman; Marines and fighter pilots take note.
A sucking chest wound is Nature`s way of telling you to slow down.
If it`s stupid but it works, it isn`t stupid.
Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
If at first you don`t succeed, call in an airstrike.
If you are forward of your position, your artillery will fall short.
Never share a foxhole with anyone braver than yourself.
Never go to bed with anyone crazier than yourself.
Never forget that your weapon was made by the lowest bidder.
If your attack is going really well, it`s an ambush.
The enemy diversion you`re ignoring is their main attack.
The enemy invariably attacks on two occasions: when they`re ready. when you`re not.
No OPLAN ever survives initial contact.
There is no such thing as a perfect more...

Combat will occur on the ground between two adjoining maps.

No combat ready unit has ever passed inspection.

[Note - a few years old, and a search didn't reveal either a copyright or an
attribution. Earliest claim I could find was dated Aug 1993 by
[email protected] - ed]
AD&D Monster Manual IV
Barney
CLIMATE/TERRAIN: Nine Hells, Gehenna, Hades, The Abyss, PBS
FREQUENCY: Very rare or daily at 4 pm
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Little children's minds
INTELLIGENCE: Insipid (-12)
TREASURE: Merchandising contracts
ALIGNMENT: Purple evil
NO. APPEARING: 1 (may be attended by 1-100 Barney zombies, see below)
ARMOR CLASS: 10 (big and plush)
MOVEMENT: 3
HIT DICE: 8
THAC0: 12
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-10 (x2)
SPECIAL ATTACKS: Hug (damage 3-30)
SPECIAL DEFENSES: Aura of intolerable idiocy
MAGIC RESISTANCE: 90%
SIZE: L (8' tall)
MORALE: Stupid (30)
XP VALUE: 4,000
Barney is a demon from the lower planes, a great purple and plush deformed
dinosaur. It is the more...

* If the enemy is in range, so are you
Incoming fire has the right of way
Don't look conspicuous; it draws fire
There is always a way
That way is always mined
Try to look uminportant; they might be low on ammo
What gets you promoted from one rank gets you killed in the next rank
Teamwork is essential; it gives them someone else to shoot at
If orders can be misunderstood they will be
The tank is a monument to the inaccuracy of indirect fire
Odd objects attract fire. You are odd
Your mortar barrage will put exactly one round on the intended target. That round will be a dud
Mine fields are not neutral
If they're shooting at you, it's a high intensity conflict
The weight of your equipment is proportional to the cube of the time you have been carrying it
The enemy diversion you have been ignoring will be the main attack
If your attack is going well, it's an ambush
Never draw fire, it irritates those around more...