Components Jokes / Recent Jokes

1. Carefully calculate power requirements, based on room dimensions, etc. Multiply by a factor of 100. 2. The ideal system should have as many lights as possible, preferably blinking and flashing in time with the music. 3. The components should all have black metal finish, and generally look very cool. 4. The system should be broken up into as many components as possible. (e. g. pre-amp, pre-pre-amp, pre-menstrual-amp, post-amp, post-menopause-amp, etc.)5. The most important part of a stereo system is the speakers, they should look very cool. Size and number of sub-speakers and varieties of components pointed at the listener is important. (e. g. tweeters, hooters, sub-woofers, super-sub-woofers, seismic noise generators, etc.)6. The system should resemble the cockpit of an F16 or 757 aircraft; the more knobs and dials you can turn, the better. 7. The system should have full remote control capability, including over the mobile auto cellular phone so that the stereo can be playing as more...

Vuilleumier's Laws For Building Electronic Prototypes: First Law - Any pre-cut equipment is too short; this is specially true of optic fiber cables with expensive connectors at both ends. Second Law - If n electronic components are required, n-1 are available. Third Law (also known as "Selective Gravitational Field") - Any tool escaping manipulator's hands will not necessarily follow Earth's gravitational field, but will land in the most unreachable location in the prototype, smashing on its way the most expensive component of the prototype; this will know only one exception if the tool is particularly heavy, in which case it will land on the manipulator's foot. Fourth Law - When proteup first, thankfully leaving the fuses intact. Fifth Law - Prototype npn blackboxes actually hold pnp transistors, and vice-versa. Sixth Law - A quartz oscillator oscillates at a frequency off the rated one by a minimum of 25%, if it does oscillate at all. Seventh Law - When the prototype has more...

Vuilleumier's Laws For Building Electronic Prototypes: First Law - Any pre-cut equipment is too short; this is specially true of optic fiber cables with expensive connectors at both ends. Second Law - If n electronic components are required, n-1 are available. Third Law (also known as "Selective Gravitational Field") - Any tool escaping manipulator's hands will not necessarily follow Earth's gravitational field, but will land in the most unreachable location in the prototype, smashing on its way the most expensive component of the prototype; this will know only one exception if the tool is particularly heavy, in which case it will land on the manipulator's foot. Fourth Law - When proteup first, thankfully leaving the fuses intact. Fifth Law - Prototype npn blackboxes actually hold pnp transistors, and vice-versa. Sixth Law - A quartz oscillator oscillates at a frequency off the rated one by a minimum of 25%, if it does oscillate at all. Seventh Law - When the prototype has more...